| Timothy Buie | |
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office: 305A Brooks Hall, NCSU, Raleigh, NC 27695 phone: 919-515-8332 email: tim_buie @ ncsu . edu (remove spaces)
Education
Master of Industrial Design, Phi Kappa Phi, North Carolina State University, 1998 Bachelor of Environmental Design, Cum Laude, North Carolina State University, 1988
Academic Experience
Assistant Professor, NCSU College of Design, Raleigh, NC, 1998-2006 Responsible for teaching undergraduate and provisional graduate courses; developing and implementing new courses and materials in the Industrial Design and Art & Design departments. Course Listing: ID400 Realtime Modeling & Animation Studio (new course) ID292/582 Intro to 3D Game Technology (new course) ID400 Industrial Design Studio ID300 Intermediate Industrial Design Studio ID201 Basic Industrial Design Studio I ID202 Basic Industrial Design Studio II ID318 Ideation I ID418 Ideation II ID215 2D Computer Graphics DN492 Design in Comics (new course) ADN411 Digital Illustration (new course) ADN219 Digital Imaging ADN281 Basic Drawing I DF101 Design Fundamentals Studio I
Teaching Assistant, NCSU College of Design, Raleigh, NC, 1996-1998 Course Listing: DF111 2D Design for Non-Design Majors DF112 3D Design for Non-Design Majors
Research Assistant, Intellimedia Initiative, North Carolina State University, Raleigh, NC, 1996-1998 Research and Development of computer-media based educational software. Primary Designer and Animator of 3D interactive characters.
Professional Experience
Art Director, iRock Games, Cary, NC, 2000-2002 www.irock.com Responsible for leading all teams of 2D/3D artists in development of computer console games. Games include: Savage Skies Track 13 Time Barons Lawless
Art Director, Interactive Magic (now IEN), Research Triangle Park, NC, 1998-2000 www.iencentral.com Responsible for directing 2D, 3D, and Multimedia Art teams in development of conceptual art, animation, audio, video, interface design, graphic design, and promotional art for computer game development. Games include: WarBirds FlashPoint Shadow Company Mortyr
Design Director, Black Lobster Studios, Raleigh, NC, 1990-1998 Partner in charge of Product Design and Illustration for multi-disciplinary design consulting firm. Clients include: Burroughs Wellcome Research Triangle Institute NASA Becton Dickinson
Product Designer, Barrier Free Environments, Inc., Raleigh, NC, 1988-1990 Responsible for development of various handicapped accessible design projects.
Draftsman, CNC Machinist, Lacy J. Miller Machine Co., Welcome, NC, 1980-1985
Metal Fabricator, Welder, B&W Metal Fabricators, Welcome, NC, 1978-1979
Professional Society Memberships IGDA (International Game Developers Association)
Research
Co-PI, Martin Manufacturing, LLC research and development grant for visualization of doctors' exam table for wheelchair users, 2006
Interactive software development research projects, IntelliMedia Initiative, NCSU, 1996-1998
IBM/Novell grant to develop Animated Intelligent Agents, IntelliMedia Initiative, NCSU, 1997
Small Business Institute Research grant to develop design concepts for commercial tub and shower wheelchair accessibility, Barrier Free Environments, Inc., 1989-1990
Research project to design waterproof electric-powered wheelchair for beach use, Barrier Free Environments, Inc., 1988-1989
Robotics design research projects for Research Triangle Institute NASA project, 1986-1988
Publications
Design Unplugged, West, H. (Buie, T., sidebar), HOW, Volume XVII, Number 3, June, 2002 The EyeCue System: A Prototype for The Next Generation of Educational Technology, FitzGerald, P., Buie, T., and Cuales, M., Meridian, Volume 1, Issue 2, June, 1998
Vanishing Post (part 2), Buie, T. and Real, J., Drastic Lives, Volume 1, Issue 2, Winter, 1995
Vanishing Post (part 1), Buie, T. and Real, J., Drastic Lives, Volume 1, Issue 1, Fall, 1994
Pallbearers, Buie, T., Drastic Lives, Volume 1, Issue 1, Fall, 1994
Accessible Housing Design File, The, Barrier Free Environments, Inc., John Wiley & Sons, New York, NY, April, 1991 213 pages
Exhibitions
College of Design Faculty Art Exhibition, Fish Market Gallery, Raleigh, NC, April, 2005, Digital Video
College of Design Faculty Art Exhibition, Fish Market Gallery, Raleigh, NC, April, 2003, Painting
E3 Electronic Entertainment Expo, Los Angeles, CA, May, 2001, Multiple Works
E3 Electronic Entertainment Expo, Los Angeles, CA, May, 1999, Digital Animation
Siggraph 99, Los Angeles, CA, August, 1999, Digital Animation (juried)
WarBirds '99, Palm Springs, CA, August, 1999, Digital Animation
Siggraph 98, Los Angeles, CA, August, 1998, Digital Animation (juried)
Rita Dean Gallery, San Diego, CA, September-October, 1995, Paintings (juried)
San Diego Comic-Con, San Diego, CA, July, 1995, Comic Illustrations (juried)
Rita Dean Gallery, San Diego, CA, September-October, 1994, Paintings (juried, Purchase)
San Diego Comic-Con, San Diego, CA, July, 1994, Comic Illustrations
Raleigh Fine Arts Society Exhibition, Raleigh, NC, March-April, 1994, Painting (juried)
Never Exhibited Works Show, WVAA Gallery, Raleigh, NC, September, 1993, Painting (juried)
Venus Envy, WVAA Gallery, Raleigh, NC, April, 1993, Painting (juried, Honorable Mention)
Raleigh Fine Arts Society Exhibition, Raleigh, NC, March-April, 1993, Painting (juried)
Never Exhibited Works Show, WVAA Gallery, Raleigh, NC, September, 1992, Painting (juried)
Lollapalooza Tour, 1991, Paintings (juried)
Committees & Boards
The NCSU Center for Digital Entertainment (CDE), Member: 2004-Present, Co-Director: 2005-Present
The North Carolina Serious Games Initiative (NCSGI), 2005-Present
ID Representative, College of Design Technology Committee, 2004-Present
Service
Exhibitor, DGEXPO, Wake Technical Community College , Raleigh , NC , June 2324, 2006 http://www.dgxpo.com/index2.html
Design drawing demonstration and studio visit, Appalachian State University , October 12th, 2005
Guest Speaker and Exhibitor, G2expo, Wayne County Community College, Goldsboro, NC January 27 th , 2006 http://www.g2expo.com/portal/
Instructor, DESIGN CAMP, NCSU College of Design, Summer, 2002-2006
"Design in Comics" workshop, Washington Elementary, Raleigh , NC , November, 2002
Slide Lecture and Studio Visit, Appalachian State University , Nov. 2 nd , 2004
Design in Comics Slide Lecture to SeeSaw Studio, Durham , NC , June 25 th , 2004
ID Representative, Sterling Montessori Middle School Career Day, Nov. 19 th 2004
Honors & Awards
"Best Simulation of 2001" - Mac Game Database, WarBirds III
"Online Simulation for 2001" - Simulation News, WarBirds III
"Online Game of the Year" 1999 - PC Games Magazine, WarBirds
"Online Fight Sim of the Year" 1999 and 2000 - Dogfighter.com, WarBirds III
NCSU College of Design Fifty Outstanding Alumni, 1998
CASE Illustration Award, 1994
Design Undergraduate Book Award, 1988
Becton Dickinson Research Award, 1985
Teaching Philosophy
My teaching philosophy focuses on design education, rather than training. By emphasizing the process of design, over skills related to design, I give students an opportunity to find their own way to design solutions in order to self-direct their education beyond the academic setting. To paraphrase Fred Eichenberger: "it's like teaching someone how to swim by throwing them in deep water, and then showing them a few strokes while they are genuinely interested in learning."
The following is a list of attributes that I believe are important to design education:
the creative process(es) meaningful implementation of shape and form problem solving lateral thinking (generation of varied and alternative design solutions) aesthetics giving and responding to criticism participation in the studio/course how well a design communicates what it does and how it is used universality of design solutions (e.g. design for varying abilities) 2D and 3D communication skills practicality and functionality of design solutions refinement and development of design solutions integration of traditional and emerging technologies cultural and environmental awareness and responsibility awareness of the history and profession of design self awareness humor, play, and fun avoidance of preconceptions improvement commitment working with uncertainty working beyond interests and exploring past the obvious
Ultimately, I strive to provide students with the necessary knowledge and sensitivity to make creative and positive changes in our world. |
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