Timothy Buie  

office: 117D Brooks Hall, NCSU, Raleigh, NC 27695

phone: 919-515-8332

email: tim_buie @ ncsu . edu (remove spaces)

 

 

Education

 

Master of Industrial Design, Phi Kappa Phi, North Carolina State University, 1998

Bachelor of Environmental Design, Cum Laude, North Carolina State University, 1988

 

 

Academic Experience

 

Associate Professor,  NCSU College of Design, Raleigh, NC, 2012-Present

Responsible for teaching undergraduate and graduate courses; advising undergraduate students, developing and implementing new courses and materials in the Industrial Design program.

 

Assistant Professor,  NCSU College of Design, Raleigh, NC, 2005-2012

Responsible for teaching undergraduate and provisional graduate courses; advising undergraduate students, developing and implementing new courses and materials in the Industrial Design and Design Fundamentals departments.

 

Course Listing:

ID400 3D Game Development Studio(new course)

ID292/582 Intro to 3D Game Technology (new course)

ID400 Industrial Design Studio

ID300 Intermediate Industrial Design Studio

ID201 Basic Industrial Design Studio I

ID202 Basic Industrial Design Studio II

ID318 Ideation I

ID418 Ideation II

ID492 Digital Ideation

ID215 2D Computer Graphics

DN492 Design in Comics (new course)

ADN411 Digital Illustration (new course)

ADN219 Digital Imaging

ADN281 Basic Drawing I

DF101 Design Fundamentals Studio I

ID/GD102 Design Fundamentals Studio II

 

Adjunct Assistant Professor,  NCSU College of Design, Raleigh, NC, 1998-2005

Responsible for teaching undergraduate and provisional graduate courses; developing and implementing new courses and materials in the Industrial Design and Art & Design departments.

 

Teaching Assistant, NCSU College of Design, Raleigh, NC, 1996-1998

Course Listing:

DF111 2D Design for Non-Design Majors

DF112 3D Design for Non-Design Majors

 

Research Assistant, Intellimedia Initiative, North Carolina State University, Raleigh, NC, 1996-1998

Research and Development of computer-media based educational software. Primary Designer and Animator of 3D interactive characters.

 

 

Professional Experience

 

Art Director, iRock Games, Cary, NC, 2000-2002

Responsible for leading all teams of 2D/3D artists in development of computer console games.

 

Art Director, Interactive Magic (now IEN), Research Triangle Park, NC, 1998-2000

Responsible for directing 2D, 3D, and Multimedia Art teams in development of conceptual art, animation, audio, video, interface design, graphic design, and promotional art for computer game development.

 

Design Director, Black Lobster Studios, Raleigh, NC, 1990-1998

Partner in charge of Product Design and Illustration for multi-disciplinary design consulting firm.

Clients include:    Burroughs Wellcome     Research Triangle Institute     NASA     Becton Dickinson

 

Product Designer, Barrier Free Environments, Inc., Raleigh, NC, 1988-1990

Responsible for development of various handicapped accessible design projects.

 

Draftsman, CNC Machinist, Lacy J. Miller Machine Co., Welcome, NC, 1980-1985

 

Metal Fabricator, Welder, B&W Metal Fabricators, Welcome, NC, 1978-1979

 

 

Professional Society Memberships

IGDA (International Game Developers Association)

 

 

Research

 

Senior Personnel, NSF Proposal Number: 0914010, $1,477,615 over 3 years ( 2009-2013).

IC-CRIME: Interdisciplinary Cyber-Enabled Crime Reconstruction through Innovative Methodology and Engagement.

 

Co-PI, Martin Manufacturing, LLC research and development grant for visualization of doctors' exam table for wheelchair users, 2006

 

Interactive software development research projects, IntelliMedia Initiative, NCSU, 1996-1998

 

IBM/Novell grant to develop Animated Intelligent Agents, IntelliMedia Initiative, NCSU, 1997

Small Business Institute Research grant to develop design concepts for commercial tub and shower wheelchair accessibility, Barrier Free Environments, Inc., 1989-1990

 

Research project to design waterproof electric-powered wheelchair for beach use, Barrier Free Environments, Inc., 1988-1989

 

Robotics design research projects for Research Triangle Institute NASA project, 1986-1988

 

 

Publications

 

Design Unplugged, West, H. (Buie, T., sidebar), HOW, Volume XVII, Number 3, June, 2002

 

The EyeCue System: A Prototype for The Next Generation of Educational Technology, FitzGerald, P., Buie, T., and Cuales, M., Meridian, Volume 1, Issue 2, June, 1998

 

Vanishing Post (part 2), Buie, T. and Real, J., Drastic Lives, Volume 1, Issue 2, Winter, 1995

 

Vanishing Post (part 1), Buie, T. and Real, J., Drastic Lives, Volume 1, Issue 1, Fall, 1994

 

Pallbearers, Buie, T., Drastic Lives, Volume 1, Issue 1, Fall, 1994

 

Accessible Housing Design File, The, Barrier Free Environments, Inc., John Wiley & Sons, New York, NY, April, 1991 213 pages

 

 

Exhibitions

 

College of Design Faculty Art Exhibition, Fish Market Gallery, Raleigh, NC, April, 2005, Digital Video

 

College of Design Faculty Art Exhibition, Fish Market Gallery, Raleigh, NC, April, 2003, Painting

 

E3 Electronic Entertainment Expo, Los Angeles, CA, May, 2001, Multiple Works

 

E3 Electronic Entertainment Expo, Los Angeles, CA, May, 1999, Digital Animation

 

Siggraph 99, Los Angeles, CA, August, 1999, Digital Animation (juried)

 

WarBirds '99, Palm Springs, CA, August, 1999, Digital Animation

 

Siggraph 98, Los Angeles, CA, August, 1998, Digital Animation (juried)

 

Rita Dean Gallery, San Diego, CA, September-October, 1995, Paintings (juried)

 

San Diego Comic-Con, San Diego, CA, July, 1995, Comic Illustrations (juried)

 

Rita Dean Gallery, San Diego, CA, September-October, 1994, Paintings (juried, Purchase)

 

San Diego Comic-Con, San Diego, CA, July, 1994, Comic Illustrations

 

Raleigh Fine Arts Society Exhibition, Raleigh, NC, March-April, 1994, Painting (juried)

 

Never Exhibited Works Show, WVAA Gallery, Raleigh, NC, September, 1993, Painting (juried)

 

Venus Envy, WVAA Gallery, Raleigh, NC, April, 1993, Painting (juried, Honorable Mention)

 

Raleigh Fine Arts Society Exhibition, Raleigh, NC, March-April, 1993, Painting (juried)

 

Never Exhibited Works Show, WVAA Gallery, Raleigh, NC, September, 1992, Painting (juried)

 

Lollapalooza Tour, 1991, Paintings (juried)

 

 

Service

 

The NCSU Hunt Library Technology Advisory Board, Member: 2011-Present

 

The NCSU Digital Games Research Center, Member: 2004-Present, Co-Director: 2005-Present

 

Department Representative, College of Design Technology Committee, 2004-Present

 

University 604/607 (Grievance) Committee, Member, 2008-Present

 

 

Outreach and Extension

 

Exhibitor, Triangle Game Conference, Raleigh, NC, April 8-9, 2010

 

College representative of multi-disciplinary EDP/COD/COE/COM team under the leadership of the NC Department of Commerce, the NC Military Foundation and RTRP to recruit and facilitate IEM relocation of corporate development headquarters and 430 mostly high tech jobs to NC. Formal announcement ceremony: December 14, 2009, Triangle Gallery, Research Triangle Park Headquarters. www.iem.com

 

Exhibitor, Triangle Game Conference, Raleigh, NC, April 29–30, 2009

 

Representative, NCSU DGRC and NC Department of Commerce, Industry Recruitment trip to Baton Rouge, LA, November 13th, 2008.

 

Exhibitor, DGEXPO, Wake Technical Community College, Raleigh, NC, June 22–22, 2008

 

Guest Speaker, Carolina Games Summit, Wayne County Community College, Goldsboro, NC January 27th, 2009

 

Exhibitor, DGEXPO, Wake Technical Community College, Raleigh, NC, June 22–22, 2008

 

Guest Speaker and Exhibitor, G2expo, Wayne County Community College, Goldsboro, NC January 27th, 2008. Also lead workshop on basic perspective sketching.

 

Exhibitor, DGEXPO, Wake Technical Community College , Raleigh , NC , June 23–24, 2006

 

Design drawing demonstration and studio visit, Appalachian State University , October 12th, 2005

 

Guest Speaker and Exhibitor, G2expo, Wayne County Community College, Goldsboro, NC January 27 th , 2006

 

Instructor, DESIGN CAMP, NCSU College of Design, Summer, 2002-2008

 

"Design in Comics" workshop, Washington Elementary, Raleigh , NC , November, 2002

 

Slide Lecture and Studio Visit, Appalachian State University , Nov. 2 nd , 2004

 

“Design in Comics” Slide Lecture to SeeSaw Studio, Durham , NC , June 25 th , 2004

 

ID Representative, Sterling Montessori Middle School Career Day, Nov. 19 th 2004

 

 

Teaching Philosophy

 

My teaching philosophy focuses on design education, rather than training. By emphasizing the process of design, over skills related to design, I give students an opportunity to find their own way to design solutions in order to self-direct their education beyond the academic setting. To paraphrase Fred Eichenberger: "it's like teaching someone how to swim by throwing them in deep water, and then showing them a few strokes while they are genuinely interested in learning."

 

The following is a list of attributes that I believe are important to design education: 

 

the creative process(es)

meaningful implementation of shape and form

problem solving

lateral thinking (generation of varied and alternative design solutions)

aesthetics

giving and responding to criticism

• participation in the studio/course

• how well a design communicates what it does and how it is used

universality of design solutions (e.g. design for varying abilities)

2D and 3D communication skills

practicality and functionality of design solutions

refinement and development of design solutions

integration of traditional and emerging technologies

cultural and environmental awareness and responsibility 

• awareness of the history and profession of design

• self awareness

• humor, play, and fun

• avoidance of preconceptions

• improvement

• commitment

• working with uncertainty

• working beyond interests and exploring past the obvious

 

Ultimately, I strive to provide students with the necessary knowledge and sensitivity to make creative and positive changes in our world.