Timothy Buie  

office: 305A Brooks Hall, NCSU, Raleigh, NC 27695

phone: 919-515-8332

email: tim_buie @ ncsu . edu (remove spaces)

 

 

Education

 

Master of Industrial Design, Phi Kappa Phi, North Carolina State University, 1998

Bachelor of Environmental Design, Cum Laude, North Carolina State University, 1988

 

 

Academic Experience

 

Assistant Professor,  NCSU College of Design, Raleigh, NC, 1998-2006

Responsible for teaching undergraduate and provisional graduate courses; developing and implementing new courses and materials in the Industrial Design and Art & Design departments.

Course Listing:

ID400 Realtime Modeling & Animation Studio (new course)

ID292/582 Intro to 3D Game Technology (new course)

ID400 Industrial Design Studio

ID300 Intermediate Industrial Design Studio

ID201 Basic Industrial Design Studio I

ID202 Basic Industrial Design Studio II

ID318 Ideation I

ID418 Ideation II

ID215 2D Computer Graphics

DN492 Design in Comics (new course)

ADN411 Digital Illustration (new course)

ADN219 Digital Imaging

ADN281 Basic Drawing I

DF101 Design Fundamentals Studio I

 

Teaching Assistant, NCSU College of Design, Raleigh, NC, 1996-1998

Course Listing:

DF111 2D Design for Non-Design Majors

DF112 3D Design for Non-Design Majors

 

Research Assistant, Intellimedia Initiative, North Carolina State University, Raleigh, NC, 1996-1998

Research and Development of computer-media based educational software. Primary Designer and Animator of 3D interactive characters.

 

 

Professional Experience

 

Art Director, iRock Games, Cary, NC, 2000-2002  www.irock.com

Responsible for leading all teams of 2D/3D artists in development of computer console games.

Games include:     Savage Skies     Track 13     Time Barons     Lawless

 

Art Director, Interactive Magic (now IEN), Research Triangle Park, NC, 1998-2000  www.iencentral.com

Responsible for directing 2D, 3D, and Multimedia Art teams in development of conceptual art, animation, audio, video, interface design, graphic design, and promotional art for computer game development.

Games include:    WarBirds     FlashPoint     Shadow Company     Mortyr

 

Design Director, Black Lobster Studios, Raleigh, NC, 1990-1998

Partner in charge of Product Design and Illustration for multi-disciplinary design consulting firm.

Clients include:    Burroughs Wellcome     Research Triangle Institute     NASA     Becton Dickinson

 

Product Designer, Barrier Free Environments, Inc., Raleigh, NC, 1988-1990

Responsible for development of various handicapped accessible design projects.

 

Draftsman, CNC Machinist, Lacy J. Miller Machine Co., Welcome, NC, 1980-1985

 

Metal Fabricator, Welder, B&W Metal Fabricators, Welcome, NC, 1978-1979

 

 

Professional Society Memberships

IGDA (International Game Developers Association)

 

Research

 

Co-PI, Martin Manufacturing, LLC research and development grant for visualization of doctors' exam table for wheelchair users, 2006

 

Interactive software development research projects, IntelliMedia Initiative, NCSU, 1996-1998

 

IBM/Novell grant to develop Animated Intelligent Agents, IntelliMedia Initiative, NCSU, 1997

Small Business Institute Research grant to develop design concepts for commercial tub and shower wheelchair accessibility, Barrier Free Environments, Inc., 1989-1990

 

Research project to design waterproof electric-powered wheelchair for beach use, Barrier Free Environments, Inc., 1988-1989

 

Robotics design research projects for Research Triangle Institute NASA project, 1986-1988

 

 

Publications

 

Design Unplugged, West, H. (Buie, T., sidebar), HOW, Volume XVII, Number 3, June, 2002

 

The EyeCue System: A Prototype for The Next Generation of Educational Technology, FitzGerald, P., Buie, T., and Cuales, M., Meridian, Volume 1, Issue 2, June, 1998

 

Vanishing Post (part 2), Buie, T. and Real, J., Drastic Lives, Volume 1, Issue 2, Winter, 1995

 

Vanishing Post (part 1), Buie, T. and Real, J., Drastic Lives, Volume 1, Issue 1, Fall, 1994

 

Pallbearers, Buie, T., Drastic Lives, Volume 1, Issue 1, Fall, 1994

 

Accessible Housing Design File, The, Barrier Free Environments, Inc., John Wiley & Sons, New York, NY, April, 1991 213 pages

 

 

Exhibitions

 

College of Design Faculty Art Exhibition, Fish Market Gallery, Raleigh, NC, April, 2005, Digital Video

 

College of Design Faculty Art Exhibition, Fish Market Gallery, Raleigh, NC, April, 2003, Painting

 

E3 Electronic Entertainment Expo, Los Angeles, CA, May, 2001, Multiple Works

 

E3 Electronic Entertainment Expo, Los Angeles, CA, May, 1999, Digital Animation

 

Siggraph 99, Los Angeles, CA, August, 1999, Digital Animation (juried)

 

WarBirds '99, Palm Springs, CA, August, 1999, Digital Animation

 

Siggraph 98, Los Angeles, CA, August, 1998, Digital Animation (juried)

 

Rita Dean Gallery, San Diego, CA, September-October, 1995, Paintings (juried)

 

San Diego Comic-Con, San Diego, CA, July, 1995, Comic Illustrations (juried)

 

Rita Dean Gallery, San Diego, CA, September-October, 1994, Paintings (juried, Purchase)

 

San Diego Comic-Con, San Diego, CA, July, 1994, Comic Illustrations

 

Raleigh Fine Arts Society Exhibition, Raleigh, NC, March-April, 1994, Painting (juried)

 

Never Exhibited Works Show, WVAA Gallery, Raleigh, NC, September, 1993, Painting (juried)

 

Venus Envy, WVAA Gallery, Raleigh, NC, April, 1993, Painting (juried, Honorable Mention)

 

Raleigh Fine Arts Society Exhibition, Raleigh, NC, March-April, 1993, Painting (juried)

 

Never Exhibited Works Show, WVAA Gallery, Raleigh, NC, September, 1992, Painting (juried)

 

Lollapalooza Tour, 1991, Paintings (juried)

 

 

Committees & Boards

 

The NCSU Center for Digital Entertainment (CDE), Member: 2004-Present, Co-Director: 2005-Present

 

The North Carolina Serious Games Initiative (NCSGI), 2005-Present

 

ID Representative, College of Design Technology Committee, 2004-Present

 

 

Service

 

Exhibitor, DGEXPO, Wake Technical Community College , Raleigh , NC , June 23–24, 2006

http://www.dgxpo.com/index2.html

 

Design drawing demonstration and studio visit, Appalachian State University , October 12th, 2005

 

Guest Speaker and Exhibitor, G2expo, Wayne County Community College, Goldsboro, NC January 27 th , 2006 http://www.g2expo.com/portal/

 

Instructor, DESIGN CAMP, NCSU College of Design, Summer, 2002-2006

 

"Design in Comics" workshop, Washington Elementary, Raleigh , NC , November, 2002

 

Slide Lecture and Studio Visit, Appalachian State University , Nov. 2 nd , 2004

 

“Design in Comics” Slide Lecture to SeeSaw Studio, Durham , NC , June 25 th , 2004

 

ID Representative, Sterling Montessori Middle School Career Day, Nov. 19 th 2004

 

 

Honors & Awards

 

"Best Simulation of 2001" - Mac Game Database, WarBirds III

 

"Online Simulation for 2001" - Simulation News, WarBirds III

 

"Online Game of the Year" 1999 - PC Games Magazine, WarBirds

 

"Online Fight Sim of the Year" 1999 and 2000 - Dogfighter.com, WarBirds III

 

NCSU College of Design Fifty Outstanding Alumni, 1998

 

CASE Illustration Award, 1994

 

Design Undergraduate Book Award, 1988

 

Becton Dickinson Research Award, 1985

 

 

Teaching Philosophy

 

My teaching philosophy focuses on design education, rather than training. By emphasizing the process of design, over skills related to design, I give students an opportunity to find their own way to design solutions in order to self-direct their education beyond the academic setting. To paraphrase Fred Eichenberger: "it's like teaching someone how to swim by throwing them in deep water, and then showing them a few strokes while they are genuinely interested in learning."

 

The following is a list of attributes that I believe are important to design education: 

 

• the creative process(es)

• meaningful implementation of shape and form

• problem solving

• lateral thinking (generation of varied and alternative design solutions)

• aesthetics

• giving and responding to criticism

• participation in the studio/course

• how well a design communicates what it does and how it is used

• universality of design solutions (e.g. design for varying abilities)

• 2D and 3D communication skills

• practicality and functionality of design solutions

• refinement and development of design solutions

• integration of traditional and emerging technologies

• cultural and environmental awareness and responsibility 

• awareness of the history and profession of design

• self awareness

• humor, play, and fun

• avoidance of preconceptions

• improvement

• commitment

• working with uncertainty

• working beyond interests and exploring past the obvious

 

Ultimately, I strive to provide students with the necessary knowledge and sensitivity to make creative and positive changes in our world.