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I've taught two semesters of Industrial Design 400 Studio at
the Sophomore level. I like teaching at this level because it's a transition
from Design Fundamentals to ID, and is exactly where my strengths are.
Most of the projects from the first semester are geared toward making the
transition from Fundamentals, and are a little more open and have fewer
constraints than typical ID projects, but that doesn't make them
easier. The second semester projects start leaning more towards typical
Industrial Design problems.
Archive Project
Anne-Elise Stidham
Designers need documentation of their projects in order to maintain
a portfolio. You will be
required to provide slides of each of the projects from this semester.
This first project is
to create an Archive to contain the documentation of your work.
Criteria
1. Must be able to contain at least twenty 35mm slides.
2. Must be able to contain the various 2-D documents associated with
your projects.
(Sketches, handouts, research, etc.)
3. If you choose to document your work in some additional fashion (digital
images, video, etc.),
the Archive must be able to contain it.
4. Must be expandable beyond what is stated here.
5. Must be identifiable as yours.
(Although it is not a criteria, it is a good idea
to keep track of how much money you spend on
the project.)
Time: 5 days
Light Bulb Package Project
Anne-Elise Stidham
The purpose of this project is to create an effective solution to packaging
two light bulbs together.
Requirements
1. Three complete models.
2. Drop test of models during class.
3. Sketches or mockups of 10 alternative solutions.
4. Very brief summary of advantages and disadvantages of the final
solution.
Primary Criteria
1. Holds 2 GE 60 Watt Dome light bulbs.
2. Stackable on standard store shelf.
3. Can withstand a drop of 4 feet on all faces and corners of
package.
4. Light bulbs can be viewed for breakage without having to pick up
package.
Secondary Criteria
1. Labor and material costs.
2. Minimum of pieces.
3. Alternative shelf display schemes.
4. Efficiency of space.
5. Weight of solution.
6. Ease of applying graphics.
7. Overall aesthetic of solution.
Time: 1 week
Personal Package Project
"Design should satisfy both the client and the designer." --Dr.
John Reuer
In this project you will be designing and constructing a personal package
for your client. Your client is the person whose name you have drawn. They
will provide you with the criteria for a package that you will design.
In turn, you will be providing your designer (not the same
person as your client) with the criteria for a package that you will use.
Remember: designer/client communication is critical for this project.
Requirements
1. Document your client's criteria, needs, etc.
2. Fully usable personal package.
3. NO VELCRO or any "hook and loop" equivalents!
Time: 2.5 weeks
Desk Lamp Based on Natural Structure Project
There is a need to create a new adjustable desk lamp for Sunshine, a Taiwanese
lamp manufacturer, who wants to start selling products to the USA. Because
the client has no experience in the US market they are looking to designers
to provide direction on the target market, a complete design solution,
and a brand name that would incorporate a whole line of similar products.
The Buddhist grandfather of the family-owned business is convinced that
the lamp should operate according to principals of natural structure, but
exactly how is up to you. The product will be manufactured in Taiwan.
Additionally, Dr. Stephen Wainwright from Duke University will be giving
a workshop during class time on natural structure in design. You don't
want to miss it!
Primary Criteria
1. Operates a light bulb that is readily available and uses USA-regulation
electricity.
2. Mounts/rests on target desk environment.
3. Adjustable/adaptable deisign.
4. Design incorporates at least one principal of natural structure.
5. Product is an innovative showpiece for the brand.
6. Presentation is brief and clear, and includes mention of:
target market objective, design criteria, principal
of natural structure, and market summary.
Secondary Criteria
1. Product meets all requirements set by Design Criteria and Target
Market Objective.
2. Quality of prototype.
3. Manufacturability.
Requirements
1. A one-page typed, coherent Target Market Objective including:
age, lifestyle, where they shop, and their needs
in a lamp.
2. A one-page typed Design Criteria for this market including:
function, cost, aesthetic, and environment for lamp.
3. One final working model.
4. A detailed three-view ink drawing with critical dimensions.
5. A perspective-view rendering of the product.
6. A rendering depicting the inspiration/incorporation of natural structure
in the solution.
7. A rendering depicting a possible family of lamps for which this
design would be a part.
8. A brand name and logo on the model and on a separate drawing.
9. A one-page typed Product Summary of advantages and disadvantages
of the final solution.
Time: 3 weeks
EvenFlo Infant Toy Project
Criteria
1. Toy has to operate on the floor for an infant in the crawling,
but not yet walking, age range.
2. Toy has to meet Evenflo's Quality Assurance Testing Specifications.
(See the "stack" from Evenflo.)
3. Design of packaging for the Toy.
4. Ease of use and longevity of solution.
5. How well your design communicates what it does and how it is used.
6. Alternatives and variations to/of your design.
Requirements
1. Typed Design Criteria
2. Typed Advantages/Disadvantages of your design.
3. Renderings of infant using the toy.
4. Renderings of Packaging for the toy.
5. Technical Part drawings.
6. Model of Toy.
Time: 3 weeks
Garbage Into Greatness Project
There is always a need to make better use of our resources. It has been
proven that consumers respond positively towards products that are sensitive
to the demands of our environment. It has also been proven many times in
business that recycling and reusing materials makes excellent economic
sense.
The purpose of this project is to create a unique product that is a
recombinated, reformed, or recycled use of materials or products that are
commonly discarded. All solutions will be evaluated, and a vote will be
take of the class, to determine which solution will actually be manufactured
by the class on December 2-4.
Primary Criteria
1. Solution is made of readily-available discarded items.
2. Product will require less than $2.00 in raw materials.
3. The class itself must be able to completely produce at least 50
products.
(within the 51 hours of the two class periods on
December 2-4.)
Secondary Criteria
1. Product meets all requirements set by Design Criteria and Target
Market Objective.
2. Quality of prototype.
3. Inventiveness.
Requirements
1. A one-page typed, coherent Target Market Objective including:
age, lifestyle, and where they shop.
2. A one-page typed Design Criteria for this market including:
function, cost, aesthetic, and environment for this
product.
3. One final model, created from its target source.
4. A detailed three-view ink drawing with critical dimensions.
5. A perspective-view rendering of the product.
6. A rendering depicting the use of the refuse materials in creating
the product.
7. A Manufacturing Plan filled with all required steps.
8. A source of raw materials for making at least 50 products.
Time 3.5 weeks
Second Semester
Tool Project
Robert Shanks
Design a hand manipulated tool of your choice.
Future Calculator Project
Robert Shanks
Design a calculator from 100 years in the future.
Criteria
1. Calculator has to actually perform the basic functions of:
addition, subtraction, multiplication, and division.
Container for Disposable Contact Lenses
Robert Shanks
Currently the design of containers for disposable contact lenses leaves
room for much improvement. Most containers are too big and are overly wasteful
of materials, especially when compared to the lens itself (see examples).
Most containers are awkward to open and use. In this project you will design
a new container for disposable contact lenses.
Criteria
1. Use of materials.
2. Ease of use, especially with uncorrected vision.
3. How containers themselves are packaged/stored/shelved, etc.
4. Manufacturing.
5. How well the design communicates what it does and how it is used.
6. Alternatives and variations to/of your design.
Time: 5 days
Sporting Goods Project
Design a sporting goods product of your choice.
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