Author/Owner: Patrick Harris
Date Posted: 15 Apr 99
Title: Tzimisce with Thaumaturgy
DejaNews Thread
I posted about making a deck like this a while ago, and now that I'm
building it I'm having big troubles. I'll try to describe what I'm
doing with certain cards along the way, and group cards that work
together, as the deck is kind of unorthodox. But here it is:
CRYPT: 19 cards
*a little big perhaps, but the Tzimisce don't have many small vamps
worth a spit (IMO)
Tzimisce:
1- Anton, 8 (AN AU ce ob vi, +1 intercept)
*for the intercept all the time
2- Corine Marcon, 6 (an AU VI, +1 hand damage)
2- Devin Bisley, 5 (AN AU vi)
*these two girls are great
3- Dragos, 7 (AN AU vi, pays no blood for combat cards)
2- Lambach, 10 (AN AU DO pr VI, +1 hand damage, pay 1 blood to make it
aggravated, Cardinal)
3- Meshenka, 8 (AN AU VI, Priscus)
*these three boys are innate combat monsters
2- Violet Tremain, 6 (do pr th vi, Bishop)
*she's got vi and th already, but no au/AU or an/AN; hmm...
1- Wendy Wade, 3 (an au)
*small with an and au
Other:
1- Cardano, 9 (an au ce DO FO TH, Prince)
*maybe a little big to bring in, especially with only an and au, but
that TH is too tempting
1- Dominique, 7 (an AU do fo vi)
1- Thomas Thorne, 6 (an au ce DO th)
*these two are ready for a discipline card or two
LIBRARY: 113 cards
2- Aggressive Tactics
2- Army of Rats
*Put them on your prey and rip him to shreds when he comes to remove
them
2- Aura Reading
*this one is to know when to use what, and to help cycle through those
cards
2- Blood Doll
2- Blood of Acid
2- Blood to Water
*get them low on blood to up the chances of a burn
2- Body Arsenal
2- Bonecraft
*handy for those IG types, if you can manage it before they IG you
4- Breath of the Dragon
*all I have of these; pleasant long range surprise
3- Carrion Crows
4- Cat's Guidance
1- Changling
2- Cryptic Mission
1- Depravity
*just had to put this in with the Fiends
2- Drawing out the Beast
*keep range where you want it
2- Eagle's Sight
*block your prey if he's looking weak
2- Enhanced Senses
5- Fake Out
*didn't want to chance needing a maneuver and not having the discipline
to use it
1- Femur of Toomler
*"I wanna be Lambach too" - could be removed, but it adds menace
2- Fleshcraft
*use on that runt bleeding you to death, or on your prey if he's about
to take out his prey (hopefully you can take out your prey, then your
would-be prey shortly after
1- Fragment of the Book of Nod
*needed to cycle if hand starts to jam
1- Giant's Blood
*"Red Wizard needs food badly"
3- Guard Dogs
*used these and no Rats Warning because of the maneuver
1- Guardian Ghoul
*just in case, also War Ghoul raw materials
4- Horrid Form
*only discipline-fueled prevents these guys have, plus the extra damage
is nice
1- Library Hunting Ground
2- Living Manse
3- My Enemy's Enemy
*really better in a three player game; maybe replace with Burnt
Offerings
1- Owl Companion
*know what they have so you don't waste cards, also War Ghoul fodder
1- Palatial Estate
*maybe not needed with the Thaumaturgy added
2- Pentex Subversion
*slow your predator until you get some of those big guys out, or hamper
your prey and snatch his minions up when he tries to remove it
2- Plasmic Form
1- Powerbase: Mexico City
1- Powerbase: NewYork
*these two are risky, but you should have the tools to protect them
1- Precognition
*just because it could prevent a damage
2- Primal Instincts
*maybe catch a S:CE with his pants down
2- Pulse of the Canaille
*gotta bleed, right?
2- Reform Body
*if you get caught with your pants down
2- Revelations
*put this out to eyeball your prey and attack when he's weakest; singe
him if he tries to remove them
1- Revenant
2- Scorpion Sting
*just added venom
2- Song of Serenity
*nice if you get IG'ed
2- Soul Burn
*"You went to long range and you have FOrtitude? Oh, take this anyway"
1- Soul Gem of Etrius
*not sure if this works with Reform Body, but you have some bigger vamps
in here so it may be useful
2- Spirit's Touch
*maneuver
2- Telepathic Counter
3- Terror Frenzy
*this and DotB keep range where you want to set it
4- Thaumaturgy
5- Theft of Vitae
*the blessed revitalizer
3- Vicissitude
2- Vulnerability
*you'll be putting them in torpor, but you will not have the votes to
make them go away; these could be taken out, since you have the ability
to block any escape attempts
2- Wake with Evening's Freshness
3- Walk of Flame
*another pleasant long range surprise
1- War Ghoul
*"Candygram for Mongo!"
Okay boys, have at her!
Help, help, help.
Thanks,
p.