Author/Owner: Todd Bannister
Date Posted: 21 Jan 00
Title: Teaching a Lesson
Deja.com Thread
The Crypt:
Parnassus (7) CEL QUI tha aus
Parnassus (7) CEL QUI tha aus
Parnassus (7) CEL QUI tha aus
Parnassus (7) CEL QUI tha aus
Abd al-Rashid (5) CEL QUI obf
Abd al-Rashid (5) CEL QUI obf
Abd al-Rashid (5) CEL QUI obf
Victoria (5) AUS cel obf
Colin Flynn (3) aus cel
Harika Guljan (3) QUI
Zoë (3) AUS cel obf
Kanya Ahktar (2) cel
CEL - 11 (4 at minor and 7 at superior)
QUI - 8 (all at superior)
AUS - 7 (5 at minor and 2 at superior)
Total Capacity of Crypt: 59
Average Vamp Size: 4.92
The Library:
Masters: (20)
1x The Barrens
2x Blood Doll
5x Contract
1x Dream of the Sphinx
5x Fame
1x Fragment of the Book of Nod
1x Giant's Blood
1x Humanitas
1x Market Square
1x Quietus
1x Slave Auction
Combat: (42)
4x Acrobatics
5x Blood Sweat
2x Blur
2x Disease
2x Fake Out
6x Flash
2x The Khabar: Honor
5x Psyche
4x Pursuit
4x Taste of Death
6x Taste of Vitae
Actions: (12)
1x Ancient Influence
4x Bum's Rush
2x Catacombs
1x IR Goggle
1x Ivory Bow
1x Mr. Winthrop
1x Palatial Estate
1x Rumors of Gehenna
Reactions: (16)
2x Enhanced Senses
6x Forced Awakening
2x Foul Blood
1x Precognition
1x Spirit's Touch
2x Telepathic Misdirection
2x Wake with Evening's Freshness
Deck Comments:
The crypt for this Fame deck is split into two distinct sections. The brute
force section includes multiple copies of Parnassus and Abd al-Rashid and
will act as the weapon to drive the hunted into torpor. The other section of
the crypt is a collection of smaller kindred that will act in support and
generally perform the calling of votes, equipping and rescue from torpor
actions. This crypt also gives the deck light intercept from the seven
vampires that have the auspex skill. This is important because it gives the
deck a way to survive while cycling cards to set up the Contract/Fame
combination later in the game.
While having a lot of master cards (20) the Teaching a Lesson deck has
several ways of cycling cards with the use of the Barrens, Fragment of the
Book of Nod, Dreams of the Sphinx and a Rumors of Gehenna. The other library
cards give this deck nine rush actions, eight untaps, seven ways to
intercept and a ton of excellent options in combat. The combat cards can be
adjusted to your playgroup's meta-game. For example: if your group tends to
have more strike combat ends style decks then you can replace the diseases
for extra Psyches. Another adjustment that you can make is if your playgroup
tends to have large stealth and bleed decks then you can replace the Colin
Flynn for a Dorian Strack and some of the intercept cards for more
Telepathic Misdirections to allow for more ability to bounce.
All in all this is a fun (but very potent) deck to play and may be the best
Assamite deck that I have created so far. Please send me your comments and
let me know how it faired in your playgroup.