Author/Owner: Apathy
Date Posted: 15 Mar 99
Title: The Spice Girls
DejaNews Thread
Flavor of the week: a fame deck...
[ Crypt ]
3x Camille Devereux--5 FOR PRO
3x Raven--5 FOR PRO
2x Badger--6 FOR PRO
2x Gitane St. Claire--7 FOR PRO Primogen
2x Iliana--7 FOR PRO
12 vampires (average 5.83, worst 28)
[ Library ]
18x Fame
1x Anarach Troublemaker
1x The Barrens
15x Movement of the Slow Body
8x Rapid Healing
1x Arson
1x Praxis: Solomon
10x Skin of Steel
15x Day Operation
70 cards (20 master, 24 action, 1 political action, 10 combat, 15 act. mod.)
The idea is to stack fames on one vamp, then bleed with day op (and go to torpor),
untap in torpor w/MotSB (vamp gains back 1 blood), then either use rapid healing
(vamp gains 1 blood) or just self-rescue/be rescued from torpor. This allows me to
deal unpreventable fame damage every turn without leaving the famous spice in torpor
(and thus at risk from diablerie).
SoS should allow me to deal with all forms of combat, which should prevent diablerie
from kicking out a stacked-fame vamp. The solomon in a prayer card in case of
contestation (which would be a big problem). Arson is aimed at +intercept locations (KRCG,
etc.), although all of the deck's main actions are at +1 stealth anyway; the troublemaker
is there to burn sport bikes.
Gangrel toys don't seem worthwhile, since I'd have to have several ecoterrorists to
make that worthwhile, and playing an HG means not playing a fame. Backways'd be nice,
but again its another master in a master-heavy deck. On the flipside, I don't think the
deck is master-heavy enough to justify a couple of parthenons, although I'm tempted
to toss them in and see what happens.
The deck is slow to start, but each time I drop the hammer I should be costing my prey
6-12 pool, which would hopefully even things out. With two vamps out and all
disciplines at superior, resuce from torpor should be guaranteed, as should
efficient blood management on the vamps themselves (if not in my pool).
Lack of pool gain is the biggest problem, as far as I can tell. Hand jam could
get ugly, but multiple fames in my opening hand + day ops + MotSB are all required,
so its worth the risk.
Owning 6 protected resources would be nice, since then the vamps could hunt
(instead of bleeding) as their day opped action, and I'd be virtually immune to
significant pool loss...but 6 PR is pretty much a pipe dream, I suspect. ;-)
Without PR or pool gain, I don't really think this is a tournament-viable deck --
but I can't think of a way to wedge in enough pool gain to make it worthwhile.
In any case, it should be fun in a relentless, "you take 9+ pool loss per turn"
sort of way.
The name, of course, derives from the crypt of 5 female gangrel -- all of whom
become so famous that it hurts. ;-)
apathy=