Author/Owner: Legbiter
Date Posted: 16 Apr 99
Title: Malkavian Out of Turn Rush Deck version 3.0
DejaNews Thread

Here [in response to a number of requests] is the latest version of the
Malkavian Out of Turn Rush-combat deck which i am developing.

CRYPT [12 vampires]:
Marcellus, Prince of Monaco x 2
Zebulon x 2
Greger Anderssen x 3
Victoria
Brazil
Normal
Watenda
Dollface

LIBRARY [90 cards]:
18 MASTERS:
The Rack
Protean x 4
Rotschreck x 7
Madness Network x 4
Fame x 2
16 REACTIONS:
The Second Tradition - Domain x 10
Eagle's Sight x 2
Precognition x 4
26 COMBAT:
Form of the Ghost x 6
Claws of the Dead x 13
Body of Sun x 2
Flesh of Marble x 3
Ritual of the Bitter Rose x 2
2 EQUIPMENT:
Ivory Bow
White Phosphorous Grenade
6 ACTION MODIFIERS/COMBAT:
Rapid Change x 2
Swallowed by the Night x 4
20 ACTIONS:
Ambush x 2
Bum's Rush x 10
The Third Tradition - Progeny x 4
The Fourth Tradition - The Accounting x 2
The Fifth Tradition - Hospitality x 2
2 RETAINERS:
Homunculus x 2

NOTES: The deck's aim is to torporise and then diablerise opponents'
vampires. It does this by attempting to deal aggravated damage when it is not
your turn, either by intercept or Madness Network rushes, and then playing
Rotshreck if required. Properly played, it wins essentially all 3 and 4
player games in which it participates, and it has enough resilience and speed
to win a good proportion of 5-player games too. Once Greger has a homunculus,
superior PRO and the Rack your opponents may as well give up, unless they
have a specialised anti-Malky OOT rush deck .... Elysium the Arboretum,
Allies, Kiss of Ra, Obedience and Legacy of Power are really the only cards
that scare this deck at all.

However, like all rush-combat decks this one takes a bit of finesse to pull
off. Concentrate on your prey, and let your predator hurt you a little bit
rather than give your grand predator an easy VP. In big games, offer to oust
yourself to give your predator 2 VP's at the end of the game in exchange for
being left alone. Don't for Caine's sake get drunk with success and start
attacking your grand prey/grand predator until you absolutely MUST, ie when
they are about to oust your predator. Remember you only can play one
Rotschreck per time round the table, so don't use till you have to. You must
play Rotschreck as you announce your intention to deal aggravated damage, so
it is wise to smack it down if you are dealing with somebody who has PRE or
FOR, and wisest of all to save the PRE/ FOR guys for last in the round.

The deck only works post-7/7 BTW, because of the change to the Rotschreck and
second tradition rules. The Fame change helps too, but the Fame cards are not
essential except in bigger games. If fame had its old text then it would
probably be replaced by 2 GtU's. GtU's instead of FoM's might well make the
deck work better, but i haven't got round to testing this variant yet. There
is a weapons variant which is also good but screwable by some of the
animalism combat cards. The Madness Networks are the thing that make this
deck work so well, because they allow you to be pro-active - essential for
combat success, in my view.

Replacing Marcellus by two more Gregers is risky, because you then become
TERRIBLY vulnerable to contestment, as i discovered in the last Portsmouth
constructed deck tournament.