Author/Owner: Derek S. Ray
Date Posted: 27 May 99
Title: Hoo Flung Junk
Deja.com Thread

On Thu, 27 May 1999 19:25:01 GMT, "Kristyl Meth"
 wrote:

>Can anyone direct me to a link or post a decent pitch deck using Brujah or
>any other non-Sabbat clan?  It's one type of deck I haven't tried yet, and
>I'd like to see an example to determine if I've got enough of the right
>cards...

oo, that'd be my cue, I think.  Hold on:

Deck name: Hoo Flung Junk

Crypt: (12 cards)
 1 Akram  (Brujah, 8, CE po, Primogen)
 1 Anvil  (Brujah, 6, CE PO, Primogen)
 1 Black Cat  (Brujah, 5, po CE)
 1 Donal O'Connor (Brujah, 8, CE PO, Prince)
 1 Dre, Leader of the Cold Dawn (Brujah, 3, ce po)
 1 Jacko (Brujah Antitribu, 8, CE PO)
 1 Jacob Bragg (Brujah Antitribu, 3, ce po)
 2 Jimmy Dunn (Pander, 4, PO CE)
 1 Radeyah (Toreador, 6, CE po)
 1 Rigby, Crusade Vanguard (Brujah Antitribu, 5, CE po)
 1 Volker, The Puppet Prince (Brujah, 5, CE po, Prince)

If you use one Jimmy, of course, you have to use two.  =)  Almost
everyone in here is celerity-positive, and the lack of superior POT
doesn't really hurt this deck much, since the Lids and Blurs are where
your damage will come from.  I considered duplicating vampires and
found that when I put in 2 of, say, Anvil, and dumped Radeyah, I got
both Anvils in my opening crypt draw - and with the size of the vamps,
I can't afford to spend time fishing early on.  You pretty much have
to have four guys out and abusing things as fast as possible.

This version includes Brujah Anti's, but they're not totally
necessary, they just save that pesky duplicate vampire problem.  You
could dupe Anvil, Volker, Black Cat, and assorted others as needed to
make this a pure Brujah deck.  Losing Jacko and his free additional
strike is always a shame (since he minion taps so well) but, ah well.
Akram's free Psyche is just lovely in this, too.  =)

Library: (90 cards)
8 Blur
10 Bum's Rush
6 Flash
3 Haven Uncovered
1 Lightning Reflexes
5 Minion Tap
3 Potence
8 Psyche
4 Pursuit
2 Quickness
4 Sacrament of Carnage
7 Taste of Vitae
13 Thrown Gate
16 Thrown Sewer Lid

Pretty simple here.  Use the Gates, Flashes, and Pursuits for
maneuvers if they block a Rush, otherwise they're just more strike
cards - no big deal.  Go to range, Blur, and toss whatever strike
cards you need.  Do the math carefully, since you'll be going through
strike cards like water and don't want to catch yourself short.  You
will probably have plenty of Psyche! handy to deal with S:CE as
needed.  The Minion Taps are absolutely vital if you're going to
survive - don't be scared to Tap yourself down to 1 blood for a Blur
and go into combat hoping for a Taste, because the lack of ranged
combat in general means your guys don't take damage much.  The goofy
Sabbat cards (pursuit, quickness, lightning reflexes) can be replaced
by Blurs or Flashes as need be - they just provide a bit of variance
and flavor in maneuvers, etc.  There could be more Rushes, but your
guys will need to bleed a lot more since there are fewer of them -
might as well take the "Block me Please" attitude towards your prey,
and use the Rushes on your predator.

You usually end up donating one VP to your grand-predator with this
deck because of its slow nature.  Oops.   =)