Author/Owner: Greg Faulkner
Date Posted: 04 May 99
Title: Weenie Animalism
DejaNews Thread
Okay, I really wanted to post Shaun's "Shadow of the Beast" deck, but he has
been very busy. Shaun, if you're reading this: the world wants to see your
deck. In the meantime, I have decided to post one of my own creations. In
light of the recent "tournament-worthy" debates, I wanted to share with
everyone a tournament-worthy Gangrel deck.
Weenie Animalism
Gangrel / Gangrel Antitribu, intercept deck
Name Clan and Capacity
Raziya Samater Brujah, 3
Gunther - Beast Lord Gangrel, 7
Bear Paw Gangrel, 5
Anastasia Grey Gangrel, 3
Vliam Andor Gangrel, 2
Shane Grimald Gangrel Antitribu, 4
Luther Gangrel Antitribu, 6
Leon Gangrel Antitribu, 3
Nigel the Shunned Nosferatu Antitribu, 5
Tommy Nosferatu Antitribu, 3
Dani Nosferatu Antitribu, 2
Navar McClaren Caitiff, 1
Average Vampire age: 3.67
Average opening crypt draw: 14.67 (less than half your pool)
Maximum draw: 23
Minimum draw: 8
Total Library Size: 90 cards
Action: 9
· Tier of Souls (3)
· Shepherd's Innocence
· Army of Rats (4)
· Atonement
Combat: 29
· Song in the Dark (2)
· Aid from Bats (4)
· Carrion Crows (10)
· Song of Serenity (6)
· Canine Horde (3)
· Trap (4)
Equipment: 11
· Leather Jacket (6)
· Saturday Night Special (2)
· Ivory Bow
· Palatial Estate
· Flak Jacket
Master: 17
· Animalism (6)
· Direct Intervention
· Tribute to the Master (2)
· Slave Auction
· The Rumor Mill, Tabloid Newspaper
· Blood Doll (2)
· Guardian Angel
· Zoo Hunting Ground
· KRCG News Radio
· Misdirection
Reaction: 19
· Forced Awakening (3)
· Rat's Warning (6)
· Cat's Guidance (10)
Retainer: 5
· Mr. Winthrop
· Murder of Crows (2)
· Raven Spy (2)
Strategy: Get all four minions out and have them take any and every action
possible. Be very proactive, and cycle the deck to get the permanent
intercept, because the temporary intercept (Cat?s Guidance) will not be enough.
Get one or two vampires really buffed up (Jackets, Retainers, Guns) and let
them do multiple blocks with untap cards. Protect the Tiers and the Army of
Rats, and put constant pressure on your prey. It doesn?t have to be massive
bleeding or demoralizing combat. Just irritate them with the low bleeds and
intercept. Later in the game (after Tributes and VPs), you should continue to
influence vampires. You?ll average about 6 vampires up.
Result: Amazing staying power. This deck can sucker in the weakling bleed
decks when all of your minions are tapped out. After adding Tiers and Army of
Rats, you are eventually doing a significant amount of damage to your prey each
turn (4-5 points) that cannot be ignored. Also note, the bleed modification
from your Tier of Souls cannot be deflected, which hoses deflection decks
considerably. You are eventually required to torporize all of your preys
minions (not too hard, but it slows you down). Versions of this deck have
taken 2nd and 3rd places in the two tournaments it has entered.
Why this is good for a tournament: Cheap, fast, and effective. It never
matters which four vampires start in your crypt, so you get consistent play
from round to round (no worries of getting a bad draw in the final).
Furthermore, the risk (and the price) of contesting vampires is very low. It
holds and keeps the edge. Really good blocking power. It hoses bleed-bounce
strategies, blocks votes, and almost stands toe-to-toe with rush.
Bleed defense: multiple untaps, intercept, lots of extra pool
Vote defense: intercept, lots of extra pool
Combat defense: leather jackets, dishes out environmental damage (and strikes)
that cannot be dodged or maneuvered away from, immortal grapple causes no
problems, some aggravated damage, some guns
Weakness: Every deck has its weakness, but fortunately this deck has very
few. It will struggle against strike: combat ends and Obedience. It really
sucks to pitch all of your "before range" cards just to get nowhere. I have
discovered that blocking the actions is usually enough. A little combat card
cycling is good, but remember that your opponents will Majesty just for the
untap. Eventually they will run out. Instead of waiting you could try adding
a Dog Pack. In this deck, it is highly affordable and potentially useful,
especially since you can have one vampire block several actions a turn.
The other weakness is votes. But I?m not worried about the votes of my
predator or my prey. I can block those. I am more worried about the votes
that come from across the table. Domain Challenge can cripple this deck.
There?s almost nothing you can do short of a Direct Intervention.
Finally, unblockable bleeds could be a serious problem (Day Operation,
Daring the Dawn). Still, the deck is designed to have excessive pool which
could handle one or two of these actions.
Possible Changes: Amazing. I just noticed that my crypt is missing Caitlin. I
would probably replace Luther or Shane Grimald with Caitlin so that I could get
the Bishop vote. If I play this deck in a tournament again, I think I will add
more Direct Interventions. DI can counteract all three areas of weakness by
canceling S:CE, votes, and unblockable action modifiers. A Backways might be
useful, but it?s been unnecessary so far. These changes would bring my master
card count pretty high for a intercept-combat deck that needs to cycle. What
to cut?
I would also like try adding an Owl Companion or a Dog Pack so that I can know
when and how to play my combat cards. As I said before, one vampire can do a
whole lot of blocking each turn. If anyone tries this deck with a Dog Pack,
then let me know. I am real curious. More Tier of Souls might be good.
And finally, I have thought of adding the vampire, Laurent de Valois. He and
Shane Grimald both have dominate which would let me add a few random
deflections to this deck... but then it wouldn?t be an Animalism deck, now
would it?
Rules: Official DCI-rules