| UNIT |
Scientific Advance |
COST |
Attack/Defense Strength |
Movement |
Comments/Special |
| Warriors |
None |
10 |
1/1 |
1 |
This Unit is basically useless, Only use if nothing better
is available. |
| Phalanx |
Bronze Working |
20 |
1/2 |
1 |
This unit is best used for Defending cities. |
| Archers |
Warrior Code |
30 |
3/2 |
1 |
Good until you get Legions. |
| Legion |
Iron Working |
40 |
4/2 |
1 |
Well, the Romans used them to conquer all of Europe. |
| Horse- men |
Horseback Riding |
20 |
2/1 |
2 |
use for EARLY attacks on near-by neighbors. |
| Pikemen |
Feudalism |
20 |
1/2(4) |
1 |
Better than the Phalanx because it's defense strength
is *2 against attackers on horseback. |
| Chariot |
The Wheel |
30 |
3/1 |
2 |
Good if the enemy is far away because it's faster than
Legions. |
| Elephant |
Polytheism |
40 |
4/1 |
2 |
Even better than the chariot, but still weaker than Legions.
|
| Catapult |
Mathematics |
40 |
6/1 |
1 |
Slow, expensive, easy to kill, but great if you've got
a blockaded city your legions just can't get. |
| Crusaders |
Monotheism |
40 |
5/1 |
2 |
Great, you can get to the cities this century and conquer
it as well. Unless they have a pikemen near by. |
| Knights |
Chivalry |
40 |
4/2 |
2 |
the Legions equal, but faster! Don't use against pikemen. |
| Dragoons |
Leadership |
50 |
5/2 |
2 |
Better |
| Musketeers |
Gunpowder |
30 |
3/3 |
1 |
Nice, but I usually hold out for Conscription. |
| Riflemen |
Conscription |
40 |
5/4 |
1 |
An effective city defence. |
| Cavalry |
Tactics |
60 |
8/3 |
2 |
Defeated the Indians. |
| Partisans |
Guerrilla Warfare |
50 |
4/4 |
1 |
Created when a city is captured from a civilization who
has Guerrilla Warfare. |
| Fanatics |
Fundamentalism |
20 |
4/4 |
1 |
Can only be produced under a Fundamentalist Government. |
| Cannon |
Metallurgy |
40 |
8/1 |
1 |
Again, only use against a city that you have under control.
(can't attack from) |
| Marines |
Amphibious Warfare |
60 |
8/5 |
1 |
Can make amphibious Assaults, but they never seem to
work out for me. |
| Artillery |
Machine Tools |
50 |
10/1 |
1 |
Same as Cannon. |
| Armor |
Mobile Warfare |
80 |
10/5 |
3 |
used mostly for invading, use Mechanized Infantry to
defend |
| Mechanized Infantry |
Labor Union |
50 |
6/6 |
3 |
used mostly for defense. |
| Howitzer |
Robotics |
70 |
12/2 |
2 |
Excellent for city bombardment because is ignores the city walls improvement. |
| UNIT |
Scientific Advance |
COST |
Attack/Defence Strength |
movement |
Comments/Special |
| Trireme |
Map Making |
50 |
1/1 |
3 |
Make sure it ends it's turn close to land. If not, you could lose it!
And it's really frustrating to lose the 2 other units along with it. |
| Caravel |
Navigation |
40 |
2/1 |
3 |
Used to carry ground units. |
| Frigate |
Magnetism |
50 |
4/2 |
4 |
Can be used to carry ground troops. |
| Galleon |
Magnetism |
40 |
0/2 |
4 |
Used exclusively from troop transport. |
| Ironclad |
Steam Engine |
60 |
4/2 |
2 |
Can take more of a beating than a Frigate. |
| Transport |
Industrialization |
50 |
0/3 |
5 |
Used exclusevely for troop transport. |
| Destroyer |
Electricity |
60 |
4/4 |
6 |
Can spot enemy submarines. |
| Submarine |
Combustion |
60 |
10/2 |
3 |
Invisible to most sea/ground units. Can carry 8 missiles. |
| Cruiser |
Steel |
80 |
6/6 |
5 |
Can spot enemy submarines. |
| Battleship |
Automobile |
160 |
12/12 |
4 |
Computer waists Cruise missles on these for some reason. 5-7 to sink. |
| Aegis Cruiser |
Rocketry |
100 |
8/8 |
5 |
defense doubled against air units. |
| Carrier |
Advanced Flight |
160 |
1/9 |
5 |
Can carry/refuel up to 8 aircraft. |
| UNIT |
Scinece Advance |
COST |
Defense Strenght |
Movement |
Comments/Special |
| Settlers |
None |
40/1pop |
1 |
1 |
In addition to 40 shields building this, it also removes 1 pop from
the home city. This unit is used to found new cities. |
| Diplomat |
Writing |
30 |
0 |
2 |
Used for building embassies, espionage, weakening enemy cities, stealing
technology, Inciting revolts, Industrial Sabotage, etc. |
| Caravan |
Trade |
50 |
1 |
1 |
Used for creating trade routes between cities. Can also be used to
hurry WOW building. |
| Explorer |
Seafaring |
30 |
1 |
1 |
All terrain is crossed as if by road. Excellent if you have a huge
land mass you want to explore really quickly. |
| Engineer |
Explosives |
40 |
2 |
2 |
Does everything twice as fast as a settler, plus can drastically alter
a landscape. (mountains->hills) |
| Freight |
Corporation |
50 |
1 |
2 |
Replaces Caravan. Plus trade routs created using Freight produce more
overall trade. |
| Spy |
Espionage |
30 |
0 |
3 |
Replaces Diplomat. More effective, and can place nuclear devices. |