#ifndef _BOARD_ #define _BOARD_ #include "common.h" class Board { public: Board(); //Blanks Board ~Board(); //Clean up array bool Is_Occupied(int x, int y); //Is this dspace filled? void Fill(int x, int y, char fill); //Fill this space with num void Draw(); //Draw the initial board // void Redraw(); //May not want this...would redraw everything... private: int playing_field[ROWS+1][COLS+1]; //The board itself }; #endif