Emerson Arcadia Rarity List

        - - - = ( Emerson Arcadia 2001 Cartridge Rarity list ) = - - -


                          This version was released on 
                          August 17, 2001 by Ward Shrake.
                         (Confused? See notes at bottom.)
                   

               Visit "Emerson Digital Archaeology" on the web:
                      http://classicgaming.com/arcadia/



Marketed                           Archival      Date     Cart  (Dual)  Game
where?     Game title              status        made     size  Rarity  cost
=============================================================================
  F1       3-D Attack              Rumored       198_     _k    NR      n/a
U F2 M1    3-D Bowling             Archived      1982     4k    U-   5   15
           3-D Raceway             Rumored       198_     _k    NR      n/a
  F3       3-D Soccer              Archived      1983     8k    U    6   22
U F3 M1    Alien Invaders          Archived      198_     4k    SC+  2    5
U F1 M1    American Football       Archived      1982     6k    U    6   23
  F2       Astro Invader           Archived      1982     8k    R+   8   40
     M3    Auto Race               Archived      198_     8k    R+   8   40
U F1 M1    Baseball                Archived      1982     4k    C+   3    7
     M1    Basketball              Archived      198_     8k    ER   9   40+
     M1    Blackjack and Poker     Rumored       198_     _k    NR      n/a
U F2 M1    Brain Quiz              Archived      1982     4k    C    4   10
U F2 M1    Breakaway               Archived      1982     4k    U-   5   15
U F2 M1    Capture                 Archived      1982     2k    SC   2    5
U F2 M1    Cat Trax                Archived      1982     4k    SC   2    5
           Centipede               Rumored       198_     _k    NR      n/a
     M1    Circus                  Confirmed     198_     _k    ER   9   40+
     M1    Combat                  Archived      198_     8k    ER   9   40+
     M1    Crazy Climber           Archived      1982     4k    ER   9   40+
  F2       Crazy Gobbler           Archived      1982     2k    U+   7   28
     P1    Dictionary cart         Confirmed     198_     _k    ER   9   40+
U F3 M2    Escape                  Archived      1982     4k    SC+  2    5
  F1       Funky Fish              Archived      1983     8k    ER   9   40+
           Galaga                  Rumored       198_     _k    NR      n/a
     M1    Golf                    Archived      198_     6k    ER   9   40+
U F2       Grand Slam Tennis       Archived      1982     8k    U    6   20
  F2       Hobo                    Archived      1983     8k    U+   7   32
           Home Squadron           Rumored       198_     _k    NR      n/a
  F3       Jump Bug                Archived      1982     8k    R-   7   34
           Jump Bug 2              Rumored       198_     _k    NR      n/a
U F3       Jungler                 Archived      1982     8k    C    4   10
  F1       Kidou Senshi Gundamu    Confirmed     198_     _k    ER   9   40+
U F3 M1    Missile War             Archived      1982     4k    U-   5   15
U F2 M1    Ocean Battle            Archived      1982     4k    U-   5   15
  F1       Parashooter             Confirmed     198_     _k    ER   9   40+
  F2       Pleiades                Archived      1983     8k    U+   7   32
  F2       R2D Tank                Archived      1982     4k    U+   7   32
U F2       Red Clash               Archived      1982     8k    R    8   36
  F2       Robot Killer            Archived      1982     4k    R    8   36
  F1       Route 16                Archived      1983     8k    R    8   36
U F2 M1    Soccer                  Archived      198_     4k    C    4   12
U F2       Space Attack            Archived      1982     4k    C+   3    7
U F2 M1    Space Mission           Archived      1982     4k    C    4   13
U F2       Space Raiders           Archived      1982     4k    C+   3    7
  F3 M1    Space Squadron          Archived      1982     4k    U    6   24
U F2 M1    Space Vultures          Archived      1982     6k    U-   5   15
U F2       Spiders                 Archived      1982     8k    U    6   25
U F2 M1    Star Chess              Archived      198_     4k    U-   5   15
  F1       Super Dimension Fort... Confirmed     1983     _k    ER   9   40+
  F2 M1    Super Gobbler           Archived      1982     4k    U    6   30
U F2       Tanks A Lot             Archived      1982     4k    C+   3    7
  F2       The End                 Archived      1982     4k    U+   7   32
  F3       Turtles                 Archived      1982     8k    R-   7   34
          

          - - - - - - - - -  System notes, etc  - - - - - - - -

        
        General notes

        See the FAQ (Frequently Asked Questions) guide on the World 
        Wide Web for much more info than this brief list could ever 
        supply about this game system or its software library. The
        FAQ for this system, and much more, can be found online at:
        http://classicgaming.com/arcadia/
        
        Please realize that information on this system and its game
        library is in a constant state of change. This system did
        not get the continual attention that collectors lavished
        on other systems. The result is a small but dedicated core
        group of people doing all this new research by themselves. 

        Therefore, please DO NOT think of this as "the gospel". It
        is much better than what came before it. But it is still in
        its youth, and it will certainly grow and change over time.
        (No offense meant to anyone who did research before I did!)

        Column codes
        
        There are a number of column codes that probably need to be 
        explained, even to seasoned cartridge collectors. This is
        because this system's library is often hard to classify or
        group conveniently, due to the huge difference in areas the
        system was sold in, label and/or game title variations, etc.
        
        In general, when you see the "_" character, that just means 
        that we would like to have more information, but that until
        we get outside confirmation, that we are leaving something
        blank or empty. Example: "198_" means we know that the game
        in question was released during the 1980's when this system
        was popular. (Most likely, in 1982 or 1983.) However, we do
        not want to jump to conclusions, so the last digit is blank.
        (Memory sizes are always left blank until after archiving.)


        "MARKETED WHERE?"
        This column shows where this particular title was released.
        Somewhat self-explanatory if you are familiar with this
        system, but likely cryptic otherwise. What the codes mean:
        
                "U" stands for United States. If you see a "U" in 
                front of a game title, a version of this game was 
                made by Emerson, for their "Arcadia 2001" system.

                "F" stands for Foreign, meaning "released outside
                the United States". Because there are a number of
                such places -- including Canada, Germany, France,
                New Zealand, and Japan -- I also put a number next
                to the "F". This indicates how many foreign markets
                this particular game title was released for. ("F2"
                literally means "released in two foreign markets".)
                This column includes any games released to work on
                any of the "Emerson family" of Arcadia 2001 clones;
                the "Leisure-Vision," the "Schmid," the "Hanimex"
                and so on. It does not include MPT-03 games, which
                are not directly compatible with the Emerson family.

                "M" stands for "MPT-03" system family. (See the FAQ 
                for much more info on this subject. The MPT-03 is an
                internally-compatible system, which has a different
                cartridge slot. Many games that were once rumored to
                be in preparation for the Emerson family, ended up
                being made for the MPT-03 system instead.) Note that
                this system was only made outside the United States.
                An "M2" code means a game was "released for use by
                two companies that made games for the MPT-03 family".

                "P" stands for "Palladium" -- a newly discovered 
                family type. These carts have the same information as
                the MPT-03 or Emerson family, stored inside their
                internal ROM chips. However, the pinout is not even
                close to fitting inside either the Emerson or the
                MPT-03 machines. They only work on Palladium consoles.
        
        How many different places a game was (or was not) released,
        can tell a lot about the type of game itself. If it was put
        out everywhere, it probably was fairly popular and it had no
        huge legal (copyright infringement) problems to speak of. A
        game released only in foreign (non-US) markets likely either 
        was a blatant clone of an arcade game that could not be sold
        in the US due to copyright problems, or it was simply a game
        that was released after the system died in the United States.
        A number of original titles were only sold only in overseas
        markets. Others have only been found for the MPT-03 family.


        "ARCHIVAL STATUS"
        There are basically four seperate categories possible here.
        Each reflect whether or not a game is known to exist, or if
        it is just rumored to exist (commonly called "vaporware".)

                "Rumored" means that a written reference was seen
                at some time, that said this title was going to be
                made. However, no collector has told the author of
                this list that he/she actually owns one themselves.
                Because of the limited popularity of this system, a
                number of these titles may eventually move up to...
                
                "Confirmed" means that at least one modern-day game
                collector has told the author of this list that he
                or she owns a copy of this game. (Not that a friend
                of theirs might have had it, or that they think they
                remember this from years ago, but that they have one 
                in their personal possession at the present time.)
                
                "On loan now" means that some kind soul was generous
                enough to temporarily loan me one of their own game
                cartridges, so that I could archive it. This means
                it will soon be "archived" and freely downloadable. 
                        
                        Note that a seperate version of the game list 
                        above, sorted by status and then game title, 
                        is up on my web site, at
                        http://classicgaming.com/arcadia/
                        so that if anyone wants to help preserve the 
                        library of this game system, they can easily 
                        see what we have or need, at any given time.
                        (Click on "Texts" to get to that listing.)

                "Archived" means that not only did someone find an
                actual copy of this game, somewhere in the world, but 
                that the information inside the game's memory chips 
                has been digitally copied. It implies that this game
                can be found on the Internet in ROM image form. (And
                yes, a software emulator does exist for this system.
                See the FAQ for more on that subject.) 
                
        Ultimately, I would like to see all of these games listed
        in the "archived" column. Not for any sort of personal gain; 
        it is just a hobby of mine to dig up old games and preserve 
        them, so future generations can see, play and enjoy them. 

        
        "CART SIZE"
        This is a reference to how much memory space a cartrige uses.
        A notation of "4k" means that a cart uses four kilobytes (or
        4096 bytes) of memory space. On any game system, the smaller 
        the number, the less room there is for things like new levels, 
        graphics, sound, "Artificial Intelligence" and so on. Games
        on this system came in four general sizes; 2k, 4k, 6k or 8k.
        Note that 6k is an "odd" size; 2k, 4k and 8k are more common.
        
        This has nothing to do with the size of the plastic case used
        when a particular game was manufactured. Emerson family games
        often came in a "short" and a "long" case style. (As near as
        this author can tell, the initial plan was that longer cases
        originally meant a game was a clone of an arcade game, and a
        shorter case was an original, non-copied game. See the FAQ.)


        "RARITY"
        Please remember that I said earlier that this list was NOT to
        be thought of as "gospel". It is better -- in my opinion --
        than anything that went before it. But things will most likely
        change on a regular basis for some time. (Perhaps even years,
        depending on how many Internet collectors share their info?)

        There are really two seperate columns here, under one heading.
        The first is an alpha-numeric code, as described below. The
        second was mostly for my own personal use, but I've decided
        to leave it in, at least for the time being. What the second
        column represents is a 1 to 10 code unique to the "Digital 
        Press" system of scarcity. I've only used 2 through 9 myself,
        as I feel none of these carts are ultra-common, and there are
        few "one of one" prototypes in existence, that we are aware of.
        
        That said, this column gives a reasonable estimate of how
        hard it will be to find one game over another. (Codes used
        here were first developed for use in the "Commodore VIC-20 
        computer system" library; I wrote that rarity list, too.)
        I based this on a statistical bell-curve, to be realistic.
        I used the "+" and "-" signs to show in-class differences.

        Note that regional differences will always apply. Technically, 
        any non-US release is going to be a little easier to find if
        you are actually living in the market a game was originally 
        sold in. By the same token, US-based releases may be hard to 
        find, for a game collector that lives in a non-US location. 
        The only realistic way to collect "everything" is to trade 
        with other collectors on a global basis, or be very wealthy!

                "S" for "Super-Common". The easiest games to find, 
                when compared to other games for that same system. 
                (Making up roughly 10% of a game system's library.)
                Popular carts end up numerous for sales reasons, so 
                don't focus only on rarity if you intend to play.

                "C" for "Common". Harder to find than an "S" but
                still relatively easy to find compared to other
                carts for this system. (20% of a game library.)
          
                "U" for "Uncommon". Carts that an experienced game
                collector would think of as being in the average or
                middle range of difficulty. Not too easy or too hard.
                (About 40% of this library falls into this group.)

                "R" for "Rare". Noticeably harder to find than most
                other carts for this system. Takes some hard work 
                to locate one of these and buy it. You'll probably 
                end up having to search the Internet for it. A mild
                brag when you do find one. (About 20% of a library.)

                "ER" for "Extremely Rare". Definite bragging rights      
                if you find one of these, especially if you found
                it at a good price! (About 10% of a game library.)
                These were made in a production form, but may have
                been sold in very low numbers, or only in one region.
                
                "NR" for "Never Released". Basically means no one 
                has even located this game in prototype form. For
                now, this is just a rumor that needs confirmation
                from a collector that actually owns this item.

        
        "GAME COST"
        One man's impression of what these games may cost later. This
        is NOT gospel. Take it as a starting point, add in your own
        personal set of unique "value" criteria, and go from there.
        (Note that all of these figures are based on the US dollar.)

        A bit of history.... This is the first time this author has 
        tried to put a price on any of these games. Personally, I do 
        not like trying to do this, ever! ("One man's trash is another 
        man's treasure" is very sage advice, if you ask me!)

        I did my best to take this matter very seriously. What I did 
        was to take note of the figures listed by all the previous 
        people who'd make public lists along these lines. I used the
        previous figures as a rough starting point -- relative value
        or rarity, if you will -- sighed deeply, and then discarded 
        the actual figures completely, starting over "from scratch".
        
        Please try to pick your jaw up off the floor, if that came
        as a shock to you. It isn't as irresponsible as it sounds.
        Most of the prices did not change radically. Most are still
        in the general ballpark they were in before, in older guides.

        I am aware that these figures were probably very close to the 
        truth, about past trading experiences. I agree with that. But
        I could easily counter that no one, anywhere, had information
        as complete and as accurate as the information now available.
        
        Certain games, for instance, have been found to be nothing
        but renamed clones of one another, when they were formerly
        thought to have been seperate titles. And in some cases, the
        exact opposite is true; titles thought to be identical, often
        turned out to be two completely different version of a game.
        
        Since I'm the head of the small, unofficial group of "Digital
        Archaeologists" that made these discoveries, I feel like my
        own opinion on these matters ought to have significant weight.
        (I mean no disrespect towards any previous people. Really!
        I am not questioning their judgement, just their interest in
        the system itself. Very few really cared, not too long ago.)

        I feel that a false sense of scarcity has existed in the past,
        which artificially inflated prices. My opinion is that things
        will gradually improve in that area, over an unknown amount
        of time? (People who did not used to collect for this system
        themselves, in the past, would not pick up carts they found
        locally, because no one would buy them from them, before.) It
        was a vicious cycle, but it does have potential to improve?

        One very important observation to make, when talking about 
        any "old" or obsolete gaming system, is that game software 
        almost never rises in price, higher than its top retail cost
        when it was new. In other words, for most systems that have
        a lot of people actively finding and selling carts, it is a
        rare day indeed when any cartridge sells for $40 or more. 
        
        In fact, most collectors get so used to thinking in terms of
        paying the $5 "bargain bin" prices that took place after the
        crash of 1984, that I could easily argue that many old games
        almost never reach even one quarter ($10) of their former top
        retail price when new? Most games fit that, or come close to
        fitting that, in just about every other system collected for?
        
        The prices above are based on a combination of the two ideas
        noted above, with input from older price / rarity guides, plus
        lots of adjustments by eyeball, sorting for a bell-curve norm.
        
        Hopefully, the marketplace will be somewhat close to the cost
        figures I've come up with? In time, as more people trade,
        sell and/or collect these carts, I'll adjust prices to match
        the actual market, instead of trying to predict it's course.

        Note that this author (Ward Shrake) also wrote the Emerson 
        Arcadia section of the "Digital Press Collector's Guide," 
        version six. Information on label variations and so on will 
        be much less homogenized there, than they have to be here.

(End of document)