Fixed small bug that would stop all animations
I wrote this program on solaris 2.6 on a sparc64, but I believe any unix system will do. The Windows versoin should work on any platform.
Anyway, the source code is unexciting...if you want it, just ask and I'll give it to you...for now, I'm just providing the executable. Here is what you need to run my program:
NOTE: For whatever reason, my server will not let be put an exe file up...so the Win32 version is named CokeEdit.ex. When you right click and choose save as, add the additional e on the end.
After you make your own source file, you can compile it with dasm, which can be found on Bob Colbert's page..this page has other tools as well, such as diStella which disassembles Atari bin files.
Compile with this syntax (The Win32 version can compile it for you):
You can then use a 2600 emulator to run the newly created binary:
Ok, so here's what my program will let you do.
There are different little text editors you can design the different bitmaps with. You can then save your bitmaps to edit later or to use in your new program. You can save and load bitmaps, but you must be in the editor for a bitmap of that type...for example, the invader bitmaps are much smaller than the WINS bitmap...so only an invader bitmap can be loaded in the invader editor, and only a WINS bitmap in the WINS editor. There is also an interface that will let you choose the different bitmaps you created to replace the default ones. You can use the same invader bitmap for several invaders, or you can use the default bitmaps for anything you don't want to change.
One thing to keep in mind when designing your invaders is that there are actually 2 bitmaps for each one...that is what creates the nifty movement in the original space invaders game. The easiest way to design 2 compatible bitmaps is to design an invader as you normally would and save him. Then change whatever patterns that would represent movement, and save him again with a different name.
I don't want to give too many instructions, because the program is very simple to use, and I don't want to make it seem overly complicated. Have fun with it!
06/07/2000