Seung Y. Lee
Ph.D. Student
Department of Computer Science
North Carolina State University
Engineering Building II
890 Oval Drive
Raleigh, NC 27695-8206
U.S.A.

E-mail: sylee@ncsu.edu

 
 
I am a Ph.D. student in the Computer Science Department at North Carolina State University.  I received a B.S. in Chemical Engineering and a B.S. in Pulp and Paper Science and Technology from NCSU.  After working in industry for a few years, I joined the IntelliMedia research group at NCSU working with James Lester on my graduate studies in Computer Science.  In 2004, I obtained an M.S. in Computer Science while doing research on technologies for embodied pedagogical animated agent in intelligent learning environments.  Later that year, I entered the Ph. D. program in the Computer Science Department at NCSU.

My research interests focus on statistical natural language processing, intention recognition, text mining, and intelligent user interfaces.  My work draws on methods from computational linguistics, information retrieval, machine learning, and reasoning.

Education

M.S., Computer Science (2004)
North Carolina State University

B.S., Chemical Engineering (1996)
North Carolina State University

B.S., Pulp and Paper Science and Technology (1996)
North Carolina State University

Honors

Member, Upsilon Pi Epsilon
Bonset America Scholarship

Publications

Narrative-Centered Environments for Guided Exploratory Learning, Bradford Mott, Scott W. McQuiggan, Sunyoung Lee, Seung Y Lee, and James Lester. In Proceedings of the Agent Based Systems for Human Learning Workshop at the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (ABSHL-2006), Hakodate, Japan, 2006.

Towards Narrative-Centered Learning Environments, Bradford Mott, Charles Callaway, Luke Zettlemoyer, Seung Lee, and James Lester. In Proceedings of the AAAI Fall Symposium on Narrative Intelligence, pp. 78-82, Cape Cod, MA, November 1999.

Projects

PhysViz: A 3D Learning Environment for Physics
I worked as a research assistant on the PhysViz project.  PhysViz is an embodied animated pedagogical agent with a fully articulated body that communicates with users using verbal and nonverbal behaviors.  Within this proejct, I developed a generic framework for multimedia synchronization and scheduling to convey information effectively and appropriately to the user in a real-time environment.

 
Last Updated on August 15, 2006 8:00 PM