Academic and Industry Research Projects
| Negative Imperatives in
Instructional Text |
This project involves
developing algorithms for automatically generating negative imperatives
in instructional text. (more info coming soon) |
| Darshak and WestWorld |
Darshak is an implementation of
a planning algorithm that automatically generates cineamatic discourse
based on film idioms. Westworld is a demo environment that is based on the content of the Lawdogs UT 2004 mod. Westworld serves as a testbed for implementing various AI algorithms for generation of interactive narrative. (more info coming soon) |
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Zocalo is a service oriented
architecture for creating dynamic interactive narrative. I am implementing an interface to a geometric camera constraint solver from the half life 2 geometry for dynamically obtaining cinematic shot composition. Visit Project Page: Zocalo |
| Automatic camera control for
Afer Action Reviews in America's Army Adaptive Thinking and Leadership Application |
(coming soon) |
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Crossbow is a C# implementation
of the DPOCL (Decompositional Partial Order Causal Link) planning
algorithm. I implemented support for modal conditions in the planner. Visit Project Page: Crossbow |
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Bowman |
Bowman is a Front-End for
specifying and visualizing Planning Domains and Plan Spaces. It is
written in C#.NET and connects to a planner through a web-service named
Fletcher. My main contribution was Bowman extensions to support of modal literals. Project Page: Bowman |
Darshak |
Darshak is an implementation of a Partial Order Causal Link Planning algorithm with Temporal Constraints for Camera Planning in virtual environments. |
| Mimesis is a suite of
intelligent systems for generating and managing interactive narrative
in virtual environments. I developed the camera control modules in the Unreal Tournament 2003 game engine and extensions to the Longbow Planner(LISP implementation of the DPOCL algorithm) for camera planning. Visit Project Page: Mimesis |
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The Leaders project at the
Institute for Creative Technologies is a training simulation for army
captains. This was a joint project with Paramount Pictures. I participated in system design and implemented the first chapter(70 page script) of a branching storyline in Unreal Tournament working with writer and director from Paramount. Also wrote tools for automating camera placement within the Unreal Tournament Engine. Visit Project Page: ICT-Leaders |
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Longbow is a LISP implementation
of the DPOCL planning algorithm developed originally at University of
Pittsburgh. I wrote the camera planning extensions to Longbow and implemented a web-based interface for question-answering on a weather visualization. Visit Project Page: Longbow |
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Quidditch, a fast paced fantasy
sport played on flying broomsticks. Developed as a class project for
CSC481. [ Pitch ] [ Proposal ] |


