Arnav Jhala

Academic and Industry Research Projects

Negative Imperatives in Instructional Text
 This project involves developing algorithms for automatically generating negative imperatives in instructional text. (more info coming soon)

Darshak

and

WestWorld

Darshak is an implementation of a planning algorithm that automatically generates cineamatic discourse based on film idioms.

Westworld is a demo environment that is based on the content of the Lawdogs UT 2004 mod. Westworld serves as a testbed for implementing various AI algorithms for generation of interactive narrative. (more info coming soon)
zocalo

Zocalo is a service oriented architecture for creating dynamic interactive narrative.

I am implementing an interface to a geometric camera constraint solver from the half life 2 geometry for dynamically obtaining cinematic shot composition.

Visit Project Page: Zocalo
Automatic camera control for Afer Action Reviews in
America's Army Adaptive Thinking and Leadership Application
(coming soon)


crossbow
Crossbow is a C# implementation of the DPOCL (Decompositional Partial Order Causal Link) planning algorithm.

I implemented support for modal conditions in the planner.

Visit Project Page: Crossbow


Bowman
Bowman is a Front-End for specifying and visualizing Planning Domains and Plan Spaces. It is written in C#.NET and connects to a planner through a web-service named Fletcher.

My main contribution was Bowman extensions to support of modal literals.

Project Page: Bowman


Darshak

Darshak is an implementation of a Partial Order Causal Link Planning algorithm with Temporal Constraints for Camera Planning in virtual environments.





mimesis
Mimesis is a suite of intelligent systems for generating and managing interactive narrative in virtual environments.

I developed the camera control modules in the Unreal Tournament 2003 game engine and extensions to the Longbow Planner(LISP implementation of the DPOCL algorithm) for camera planning.

Visit Project Page: Mimesis



ICT-Leaders

The Leaders project at the Institute for Creative Technologies is a training simulation for army captains. This was a joint project with Paramount Pictures.

I participated in system design and implemented the first chapter(70 page script) of a branching storyline in Unreal Tournament  working with writer and director from Paramount. Also wrote tools for automating camera placement within the Unreal Tournament Engine.

Visit Project Page: ICT-Leaders


Longbow



Longbow is a LISP implementation of the DPOCL planning algorithm developed originally at University of Pittsburgh.

I wrote the camera planning extensions to Longbow and implemented a web-based interface for question-answering on a weather visualization.

Visit Project Page: Longbow



Quidditch

A UT2003 Mod


Quidditch, a fast paced fantasy sport played on flying broomsticks. Developed as a class project for CSC481.

[ Pitch ] [ Proposal ]